As usual the artwork is absolutely top notch, super duper great and supports your factions thematics as a whole so well.
Squatters as your scoring mechanism is also really fun storytelling wise, but also a totally new scoring mechanic that is just way too creative. Really interesting on different matchups too, and some cool decision making since you usually would want to remove the warriors but not the cardboard itself. Good thinking about how opponents can't snipe the cardboard you're defending, and they also gain a point for coming after you! Glad to see you considering their counterplay.
I do think they'll do sooo much better without the VB in the game. The VB offers no cardboard to squat, and they remove ruins which really seem like an easy target for your VP engine. It's tough to tell without playtesting (especially since I haven't played them myself), but I'm wondering if the ruins will almost always offer them the easiest points whenever they're available.
Swarm tactics are really fun and a great new way to introduce aggression to them, especially when they're message to embody chaos itself.
Awesome stuff, and I'm first to see you back with another great faction after last year!