Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

you can kill the spy only if he's close enough to play the decloak sound

(+1)

Couldn't realize the white noise was actually a decloak sound, I was using the wood pipe alert sound instead.

Gave it another try, but it doesn't make sense how that sound plays only a few meters after the spy appears and starts running at me with his alert sound, and how it's only possible to shoot the spy after it plays, even if they're not invisible and it wouldn't matter in the game the assets are from.

That tip didn't help at first though as I've encountered another problem reaching third cap again (round 2). The spies started attacking every few seconds (which was obviously a bug, since they weren't even playing the alert sound), and not only that, they just kept appearing like a meter behind my back instead of the usual 10-15, barely giving me enough time to react and not even turn around (and the multiplying and overlapping fall and death sound makes it seem as if I tripped). That bug returned a few times later.

The next attempt I've encountered an inconsistency, since instead of the usual 4:15 minutes per cap I was getting 3:00 at max. The spy spawning got more real though and the ammo management got so much easier spending half the ammo and not randomly pressing reload it even stopped being a thing.

Got nothing to say on round 3 other than that the game feels like FNAF at this point, and the Green Mask guy who felt like an easter egg just spawned like 3 times.

Round 4 was more manageable but sometimes the spies attacked 4 times in a row, non-stop, at this point I wasn't sure if the heavy was supposed to start attacking pretty much all the time or if the Heavy Weapons Guy dialogue was supposed to be the same for rounds 3 and 4, especially since the round 2 ones dissapeared pretty shortly after the round start, or if the heavy head was supposed to be on round 2.

There's a lot of odd decisions i've noticed. XRay is introduced on round 1 (just to scare the player with some person in the top room, following him in invis and that ability suddenly disappearing) and was never mentioned again, suddenly replaced by the mostly 99% useless crouching (why did the game suddenly update to completely remove the mentioned unbalanced feature and to supposedly fix the broken one). It's odd that the time limit is only a thing on round 2 (and round 1 but it's barely a thing there) and is the only thing that made that round as "annoyingly difficult" as it was. There's also Pyro who's just standing there menacingly, random guy with a mask who runs into you, making damage sounds.

And the ending was just a single image. Is it only supposed to mean that the player we're playing as messed up by playing a very odd very unfinished online game before scanning it? Sniper description is a few notes by what seems to be a solo indie dev, pyro description is just a joke that has no revelance on the plot, but the messages appearing in-game are clearly made by a team of developers and are left there for what? The beginning is implying that there's plot, but there's also just no plot and you can only make one up yourself.

There's also a bunch of decisions and bugs making the game less scary, such as whistle sounds as if someone was sarcastically saying "ooh scaaryy", out of place ambient that sounds like it's from some sewer level in some old game. Pyro is just standing still, sometimes behind a wall as well, he seems rather friendly, The green guy feels entirely out of place. Top part of the ramp has an invisible wall, preventing any enemies from going up it, gun texture multiplying when shooting and reloading at the same time, and I have no idea what that collectible pixelated fnaf 2 minigame rose thing was.

Also I haven't changed my opinion, spy hitboxes (as well as heavy hitboxes) are jank since they are similar to backstab hitboxes and you just have to shoot in spy's general 180 direction, Heavy rarely just won't register being hit.

 i aint reading all that, sorry, but it's just too long