Great game. Amazing story. Epic fights. Scary maze. Awesome chase (fuck parkour). Got boobs. Was fun overall. 10/10 would recommend
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Not a fan of jumpscares (even though only 3 of them made me jump (one did it twice btw) and the last one was just funny), but the game is quite a lot of fun. You can also draw with mustard and your character is a knife throwing master even capable of pinning them to the air. Would recommend.
Update: You can even ring the bell using cheese and push a knife inside the counter. 10/10
The game fun and fairly difficult, but unfortunately is really short. The cutscenes are cute and graphics are great. Would reccomend.
I personally disliked level 9, those small deers and fast multi directional attacks (also the dash inconsistency (which is just a skill issue though) and having to double press enter on almost everything (which may lead to a skill issue)).
Beating the whole game on hard is totally worth it (would not reccomend though unless you have the patience to not break anything).
The game is really missing a run and dialogue skip option. I've spent like 40 minutes in this game on useless activities like slowly cleaning up the apartament, and even looking for the right apartament a bunch of times. The game is also missing interactibles and secrets, can't look at the books, grab milk or anything, not a single reaction for ringing the bell 70 times or trying to break into an apartment with a funny number.
(Spoiler Alert) (Boring Alert) First I had to check each random number, slowly walking through the long halls, since i didn't know I must click the handle and the character didn't say about finding the right door, i've missed my number (which of course was the last one), thought i have to go back to ask where my apartment is. After i find and clean up my number. Next comes a weird drink. Pointless phone call. A sugar guy comes and for not a single reason talks as if he was writing a letter to me, yet can't wait at the door for 1/10 of the time he was talking (and he wasn't kidnapped there, he specifies to bring sugar to his apartment), more walking, and I also immediately forgot the number since i had to read 100 more useless words after I saw it in the middle of the dialogue, I go and search for the right door, interacting with each door handle, but as it turns out this time around i've had to click the correct door directly. 30 Seconds of waiting in the shower without any events, sleep, I wake up, see the sugar guy still smiling through blood and watching my TV, and go investigate the blood trail just for a regular jumpscare with the noise i've heard in other games before.
I wanted to get a different ending, so i started again, forgot to pick up the keys, did everything but the searching part again, back to the ending, i can't hide anywhere, open the door trying to see the person standing behind it so that my character can start acting and hide somewhere, but instead of progress i just get scared of this murderous flash and can either play for another 10 minutes to get back to this point or uninstall.
I personally found the game very raw and very slow paced. Improvements i'd like to see:
- Make navigating through the hotel faster and less boring, make walking faster or add running feature. Add some ambience and random sounds, more detail, maybe something in the window. Plants and drawers. And make the right apartment easier to find by making the manager tell you which floor your apartment is on or adding some light or pointers at the right door.
- Try to keep the dialogues shorter or make them more entertaining, at least make your character respond to the NPCs or add dialogue options.
- Add more activities, let us look at some books. at milk, let us consume the giant apples in one press of a button, open some drawers to find random objects in them, easter eggs and stuff.
- Reduce the amount of useless activities or make them more interesting, like some noise or quotes in the shower, any events or quotes to the phone call and stuff like this.
- Add more character thought quotes, some random parts of their story, some painting or hall quotes, window and door quotes. In half of the events your character does not have any reactions to them, even to a body in their number, and it's really unobvious how to get any other ending.