Downloaded the demo today and it seems unplayable because of how buggy it is, First time i try it i clicked on a card and it wouldn't let me cancel it and i couldn't click anywhere and got softlocked, i try again and on the opponent's first turn her turn never ends, softlocked again. I can't even understand how the game works if the game doesn't let me play...
Viewing post in STRIP Battle Action Cards [Demo] comments
Not sure how I feel about it, the demo doesn't really makes me want to play more despite the potential :
Almost no way of actually making a deck in the demo feels weird, especially since it seems impossible to complete the challenge with a premade deck (or would require a perfect rng) and having to repeat the same fight multiple times just for coins feels weird as well. I think this game has plenty of potential and good ideas but the execution feels off. Like, we can't do it in the demo but, "daily" ? this isn't a gacha game, i should have to play and grind daily to be able to get money to make myself a deck to actually play. I'll be keeping an eye on the game but I'm very sold for now. Also please make the music longer than 3 notes this is very very very repetitive.
Thanks for your feedback! I'll make sure that the Codes feature is more accessible in the future (using codes like "LaunchParty" and "FireFireFire" to gain free tokens). That should help offset the grindy feeling. The music was made in a hurry admittedly because I had to remove the existing music for legal reasons. My next project I will improve the music for sure! The Daily feature involves pulling a Pack out from between Stella's tits, so it's more of a minigame/toy than a freebie. Not too many rewards from it but it will keep players returning if they like the game enough. I admit the Daily feature isn't completely necessary, nor are the Codes. I'll consider adjusting those features or removing them for future games I make. Thanks again for taking the time to let me know your feedback 🙏