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(+1)

Thanks for the critique!

I will say that the reason Medusa has the side bars vs the others is that, as its dealing with time, each of the rooms is essentially a preview of things to come, until you make it to the Looking Glass (Medusa 10+) and take the [key] which is the missing part of the emitter, at which point time warps around the players and as it says in the side bar in 10+ the Looking glass, “Rooms Now Active” at which point the threats that were neutralized by time in the rooms they went through before now become active and the party must use their wits from what they have seen or fight their way out.

Also on the subject of Encounters and Events, the way a depth crawl works (and i’ll admit in our limited space we might not have had the chance to explain it thoroughly enough) is that when you dive you roll 1d5+Depth, roll a Detail, and roll an Event (unless otherwise told not to which some locations specify) Events are rolled specifically when you Retreat, Stay, if the location calls for it specifically, or if the event calls for it specifically.

sorry that our adventure wasn’t for you, and we will take your notes into consideration for the post jam version! (Its always important to see things through eyes of someone who doesn’t know the systems used. When you are writing it all the systems seem super clear, its a good note that we need to give people a better overview of some of these features!)

thanks again!