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amazing game. probably spent 3 hours on it so far. a couple things from the comments:

instructions: Dont worry too much about making it easier to figure out what to do. Anyone that spends time will figure it out

details: don't worry too much about lighting design in corridors. no one is here for AAA visuals. a lot of times these games end up failing because the creator gets too caught up with the details rather than what makes the game good

I would just keep doing exactly what you're doing - adding more days, scenes, scenarios (cutscenes) to be immersive - guard not wanting to get caught. i don't think this needs a character creator, but having m/f and f/f would be good secondary things to add too rather than maps and lighting.

good luck! will be following this game

Thank you for your comment.
Your kind message is very encouraging :)
In future updates, I plan to focus on adding more “days,” “scenes,” and “scenarios (cutscenes)” to enhance immersion.
I truly appreciate your thoughtful feedback — it was very helpful.
Please look forward to future updates!