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Down with the sickness (nice name btw) has an effect that is really well thought out! Makes total sense why some factions would really care about having their warriors able to move and battle. Seems like it would be tough on moles but soft on lizards and cats. (GOOD)


Sorry I'm sure I'm missing it somewhere, but how can you tell if a certain warrior is infected? I believe it's using the virus markers yeah? Maybe it would be some great flavour if they were laid down on their side :P just a thought 


Your two ways of scoring VP and the balance you need to have with both is brilliant! You really can see and feel the push and pull between having clearings be endemic with the infection, then offering them the cures to also score VP. Really sweet!


I also really love you using the dice to take extra actions other than battling, that's definitely some design space you don't often see used! And I'm glad to see all sorts of now pieces and cards being put to good use as well. 


Very creative, and I hope to see them developed even more

 later!

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Thanks for taking the time to comment and for your positive feedback.

I'll be honest - I haven't learned all the factions yet (including moles) so I'm sure there are some balancing issues that I'm oblivious to with certain factions. Good that you think it wouldn't be too harsh on lizards and cats though - I know they need all the help they can get!

You know what, infecting warriors is the first thing I mention in the Law of Root, but I haven't mentioned it once on the actual board - whoops. So Infected warriors are laid down, while virus markers are placed over tokens and buildings (and were designed to be half as wide so you can still see which tokens and buildings are underneath). That was part of the pun with DOWN with the sickness, but it doesn't totally work if it's not clear you lay them down!

Yes, I was trying to get some good push and pull with the two VP systems. I'm sure there would be tweaking necessary for the values. 1 VP per entirely Infected clearing worked pretty well until I played against the rats. They were up against birds and vagabond - birds were having a disaster and vagabond has no presence. So the rats logically put one warrior in as many clearings as possible for Oppress points, but that meant it was easy for the Cabal to entirely infect clearings and they were getting 6+ Endemic points for a few turns and raced away with it.

I'm very intrigued by factions that don't battle and ways to use the dice numbers to represent different things, but it's definitely still a work in progress. Removing such a core concept to Root as the ability to battle probably isn't a smart thing to do, but I'm interested in playing around with it anyway!

You're totally good, I say make it hard for the moles if you can! And I def think these fellas would make their life a bit tougher

Glad to hear that you do indeed lay em down, and def strengthens the pun lol

I wonder if the push and pull being weighted depending on the matchup is even such a bad thing. It's cool you've already found some more niche interactions through playtesting!

Interested to follow along as they're developed!