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I understand and agree - but unfortunately many developers just instantly think they're AAA studio quality, so therefore everyone on the team MUST know & plan ahead - or else! This just frightens and angers the workers. Why can't people just calm down, and acknowledge that a game, is just a game. Yes, it can generate A LOT of money. Then things become serious.

A ludum dare - for me would be impossible unless I cheat by reusing code or whatever.

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You touched 2 of the subjects I intend to cover on future texts.

The first is: YES, you should plan.

This post was a response to two situations, people who don't make things, they stay on this planning and thinking forever, and for people who think they really know from the start how the game will work, without any tests and prototyping.

So in a future post I'll cover how to plan on a effecient way.

And second, begginers who target AAA experiences... this will need a lot of work be writen hehehe

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Hey, just keep praticing, if you check our LD page you can see how we were able to make better and bigger games each time we participate, it's an amazing exercise!

http://ludumdare.com/compo/author/tonbery/

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And lastly, thank you for reading :)