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(+1)

I really like the concept and had fun solving the puzzles! And this game is amazingly polished, great job on that!

I have a minor point on the aspect of using trilateration: I found the solution for most levels to be positioning two of the cubes directly next to each other at a certain spot in the level and then just moving the remaining cube to solve the level, which would rather resemble a ray between two points.

But definitely was having a great time playing your game!

(+1)

Thank you! I’m glad you enjoyed it!

And you’re right, that is a strategy that is probably too effective. If I expand this more in the future I think the next mechanic I add would probably be something that created pressure toward larger triangles. Maybe shape will multiple target points (or just linked spheres) that have to be captured at the same time.

I was starting to think about that, but I was running out of time and had a clear vision for the ending, so I decided to just go for that instead of potentially wasting that time an idea that might not pan out.

Anyway, glad it was still enjoyable!