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(+1)

I doubt it would improve performance, as C# being a compiled language makes it much more efficient than javascript, and it would also require a 100% rewrite of the game's code (unless you're suggesting to run the game in the backend, which would mean having to host servers for everyone to play from their browsers, which would cost a fortune). Believe me, you'd rather play the game as it is.

Totally agreed, but what I meant by that is that I have a 4 year old Chromebook that runs so slow when I try to use apps in the Linux mode. For me, having a Unity WebGL compile (takes like 2 mins to export and to upload to itch for super easy playing) would be much better for performance and for ease of use. On top of that, people would not have to install stuff :) .

(+1)

And maybe use WebAssembly, to improve performance.

Yeah, eventually that might be good, but all I really need is a Unity WebGL export for now...

(+2)

Late reply, but doesn't Unity have an export for web-assembly, which could be run as an HTML file? I'm a Godot user so I'm not super familiar with it.

Yeah, I got a friend to run it, you can just do that! It's just simple WebGL.