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It's already pretty fun, and I'm eager to see it expanded. 

Probably obvious, but you could look at Inscryption, Darkest Dungeon, and Slay the Spire for mechanics and general game progression. My biggest hope right now is some bespoke mechanics to differentiate enemies/locations. Maybe different forms of attack markers, like a Closed eye only attacks if they get hit, or a Blind Eye only attacks if you swapped positions.

When assigning cowboys, moving someone between locations and then right clicking gets them stuck and will softlock you.

(+1)

Hey! Thanks so much playing and giving your feedback and ideas! Appreciate you.

Darkest Dungeon in particular has definitely been a huge inspiration for the basics we've established so far. Love your ideas and looking at ways of building on the mechanics is my main interest now for sure (other than fixing big issues, of course). Definitely feel like the vampires need a little more edge to them, in the way that cowboys have abilities and their weapon position bonuses. 

Your idea of different eye markers could be a great way to that!

Was also thinking of some version of bleed that applies to humans, which sends vampires into a frenzy and allows that cowboy to be attacked even if they're not in front. May be a bit much though, we'll see.

And thanks for pointing out the softlock issue!