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Cool game, I won and I enjoyed it.
The game seems a bit too easy right now, because if you don't die imidietly you can just stack enough bonuses to garantee a win eventualy. So maybe the dificulty should scale with time, or as you get more bloodstones.
I liked the villager system where they have their own abilities, very cool!

The cards effects were also prety nice and varried enough to allow for impactfull decision making.

I liked the graphics and sound effects.

I only saw 1 gameplay issiue, and that is that the vilagers you get seems to be random, so sometimes you get only healthy vilagers and not the ones you need to cure, I think I lost 2 vilagers to this, because I am prety sure I was keeping everyone I got healty enough to not die.

So maybe you should get the unhelthiest vilagers to come to you, or there could be cards that change which vilagers come next (come next time, dont come next time, choose which vilager comes nexttime etc).

All in all great prototype.

(+1)

Oh nice that you managed the village to win this game, congratulations! This vertical slice had a lot of balancing issues but we are definetly on that and we reformed a lot of balancing already. 
For the villagers who are visiting you, there will be a new mecanic in the villager abbilities, where you can manipulate the queue for the next day.  You can prevent someone from dying if he would not visit you the next day. Overall thank you for your detailed feedback. <3