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(2 edits)

Liked the low poly lamps. Cool physics, spent quite a lot of time trying to glitch through a door, as well as parkouring, which allowed me to get stuck behind a large pipe (a personal achievement. Still wondering though why does the doorframe hitbox extend so far outwards and specifically to the left). Managed to find some animated water textures below some room too.

Also exactly the same banners are messed up here as well