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(+1)

This was neat! The art was cool and everything generally felt very cohesive.

I didn’t realize items were an option until I saw the other comments here and then took them into account. It felt like the success rate bar was trying to tell me that I needed to significantly up my stats but I didn’t see a great way to do that. It was never clear to me if it was possible to get new party members, or generally how to gauge the risks involved, so I think I kept waiting for a clearer sign. I think the player would need to feel a bit more free to make mistakes in that regard before they would really engage with that system enough to figure out the best paths forward (at least given my experience and what I’ve seen from skimming through the comments a bit).

I also wished that something other than the mouse button was mashed as I found that a bit awkward with my specific mouse.

There’s a really solid foundation here, though, for a complex game that requires you to really consider your actions. Nice job!