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(+1)

I’m not great at this kind of game in the first place, but it also just seemed really hard. Normally in more combat-centric games I can rely on just taking it slow, or focusing mostly on dodging, but I’m pretty sure the enemy projectiles were following me, not just going in a straight line, which felt unfair for a base-level enemy. Maybe it’s just good at anticipating my movements though?

Regardless, I was able to move around in bit both at land and sea and that was all pretty smooth. The procedural generation also seemed pretty well implemented, so kudos on that!

Overall, nice job!

(+1)

Thank you for playing and for your feedback!

The enemy projectiles indeed track the player too well. I will change this behavior after the jam is over, greatly restricting the rotation speed of the projectiles. I was also thinking of making the rotation speed scale with the number of nearby towers - i.e. close-by towers help in guiding the projectiles.