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Thanks for the helpful feedback!  I'm working on a UI overhaul.  I didn't have enough time to playtest to figure out how much of a constraint time was, it seemed in my head like it wouldn't matter while restocking but I'll look at the mechanics and see what makes sense.

Yeah maybe I am being unfair and the time running is a critical gameplay element. Anyway, I felt overwhelmed in the beginning and the clock ticking made it stressful so I skipped reading and just clicked around :)