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Really happy to see that you've made a submission here, and you did a phenomenal job!

Your game plan is intuitive and easy to follow, since it's supported so much by storytelling!

They recruit a ton, because they're swarms of bees! As such they like to stick together, and they each can sting you but only the once in a battle! And they wanna sightsee, so your main scoring mechanism is looking at specific sights. But things will get stale if you see the same things!

I basically just simplified some of their gameplay :P but that's just cause it's so easy to remember and follow along with, and I think that's a plus for anyone going against them too! You've also made them contribute to the board state with lots of cardboard and warriors which is always fun. 

The sightseeing scoring mechanic is fantastic, and you've built in a lot of contingencies for different maps, player counts, factions etc. A faction that changes sooo much depending on each of these factors is truly special. 

Fantastic!

(+1)

Thanks Tin, I very much appreciate you taking time to share your thoughts here! Yeah you nailed it, that is a super-concise summary of what they are supposed to be doing.

It's true, their recruiting is certainly a strong point of the faction. I hope it is sufficiently countered by their weakened battling due to the Stingy ability, otherwise they could easily become a super-strong policing force despite their theme. Certainly something to keep an eye on and maybe adjust if it were to not work as intended. 

Thanks so much for your kind words, means a lot! 


For sure, I'm hyped to see if you continue to develop them!