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Geez you were bolder than I was... I debated not giving my faction a battle action for thematic reasons but ended up giving them a toned down one. I love that you went through and did a faction with a massive warrior count that can't fight at all from their base actions. 

All in all, really really cool concept of a faction! Some very interesting decision space in there, and some very cool interactions (Review Notices can be super strong for otters, getting trade posts back in the supply. ) Taking actions from crafting icons is such such a phenomenal idea, to think how indispensable this might make cards such as Soup Kitchens or Prop Bureau. 
Would very much love to try these out, seems fantastic so far! Great job

Thank you for the encouragement! I was super excited to figure out the icon- asked action economy. Indirectly inspired by the Bats’ “Bat Poker” from a few PnP’s ago, also the Mechanical Marquise 1.0. Kind of surprised there hasn’t been more done with crafting icons in the true game yet, it seems like there’s a lot of interesting things that could be done there.