Thank you for the awesome feedback, fellow Bureaucrat :D (or Bureaucat?)
Yeah, the Notices can be tricky. What I’ve found with previous iterations of the Bureaucracy is that it’s easy for them to crowd out a clearing, so if they really commit to protecting a Notice somewhere it’s nearly impossible to dislodge them. That was before I nerfed their recruiting, so maybe less of a problem now. My vision for Notices was that they function more as offensive pressure than engine components, so I generally haven’t been too sad to lose a Notice if it cost somebody else some actions to remove.
