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(2 edits)

Awesome. Super fun and creative. Aesthetically its awesome. I know this is a prototype so Im sure youre on top of some of this already, but heres some constructive criticism:

- Id recommend putting card names horizontally at the top of the card. Its atmospheric with all these medieval superstition cures, but when you have to read medieval font sideways its more natural to ignore the name and just stick to the mechanics. I couldnt tell you after playing and enjoying the game what the name of any card is or what its meant to represent, which is a shame.

- In game text is too small. I have good eyesight and have to really focus to read the text. Between that and the font I first read "health" as "death" and thought it strange that high death was good.


- In order to see some reminder text you have to hover over it with the cursor, but the cursor obscures the text.


- Its not clear as far as i can tell when you get more villagers. I lost 3 on my first playthrough. As far as I understand that puts you in a no-win state since you cant go above 700 purity. So if its possible to get a new villager you should know, and if not you should lose the game for losing 3 villagers, not 4.


- Losing and gaining health is super OP once you get to 100 health for the first time. You start snowballing Blessings real fast. Maybe once youve gotten a blessing from a villager reaching 100 healths you cant get another blessing from that villager unless their health drops below 50 first and that resets them? Youll figure it out better than me, but some sort of balancing there Id recommend for sure.


- Maybe the entity should either get stronger after set number of days OR when you reach a health+purity treshold? The way it works youre incentivized to focus completely on health, belief and sickness and just make sure purity is high enough that you dont lose villagers. So the game encourages you to play an anti-immersive strategy.


I wish you luck with the upcoming steam release. Criticized it because I think its fundamentally awesome and I want to help make it better. I hope youll take it like that. I think you have a winner here.

Hey thank you for your detailed feedback and thank for taking the time for it! <3 

We are definettly go through all of your feedback and look for things to improve the game continuously . Thank you for your kind wishes and we are hoping to create an interesting and immersive impression for all of you guys! 

Much love from all the team!

ALDAMAMI