Hm.. ok, that makes more sense. I still don't know what the moods mean :) but I can see how different interactions in a core social situation like that could change the mood and afford different opportunities to affect people. If the idea is that combat is basically about navigating social situations in a way that gives you the advantage, I could see controlling the mood being a part of how that's expressed. There could be some depth to the concept too, with things like enemies who are just oblivious to the general vibe and stuck in their own mood, and basic enemies that don't intentionally control the mood and boss level ones that do... Buuut I have no idea if you were thinking anything like that at all :P