Hey! That was really nice to watch. If you have any suggestions, feel free to share them!
I’m planning to make decorations destructible and add some VFX to the combat system
This is a quote from him, "Well I suppose my suggestion would be frame the world around the characters choices, given the past is something to learn from he should make the real message that what he was then might not be enough to "seal" the rift completely. Also some history for the building you start in... it was a bit strange to have the crypt above the starting area"