Thank you for taking the time to play the game — even though your comment reads more like an attempt to flex hostility than to offer mature, constructive criticism.
The game you played is a short indie horror experience made entirely by me, for free, and shared on itch.io. It's not a AAA production, and it's unfair (and frankly, unhelpful) to judge it as if it were one. You claim it's the "worst experience" you've ever had — yet you finished it and wrote a full essay about it. That alone tells me the game left an impact, even if it wasn't the one you wanted.
Some of your technical points — like materials or lighting — are fair and I'm working to improve those areas. But the way you deliver them, filled with mockery and cheap shots, says more about your attitude than about the game itself. If your goal was to help, you would’ve offered feedback with basic respect instead of sarcasm about narrative choices that were deliberately surreal and unsettling.
I'm not here to please everyone, especially not those who can’t differentiate between a small experimental project and a full-scale release.
Still, let me leave you with one important thing:
My future in game development won't stop at short horror games — I'm building toward larger, more ambitious titles.
And who knows? You might find yourself playing one of them someday — if you’re still more interested in playing than attacking people who are actually trying.