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Thank you so much for your detailed feedback! As an indie developer, I truly appreciate the time and effort you put into sharing your thoughts. The game is still in its early stages, focusing more on functionality testing rather than fully developed storylines, but your eight points are incredibly insightful and will greatly help me improve.

To make things easier in the summoning interface, you can double-click to quickly select characters without needing to hit the close button. The core design philosophy of the game revolves around the clash between the protagonist’s modern mindset and the dark medieval setting. For example, players can send monsters to their territory to help rebuild homes or live freely, but they won’t be used for trading. This is why the protagonist immediately frees the catgirl maid and all the furry characters.

I completely agree that the UI needs significant improvement, and I’m actively working on refining it, though it may take some time. The dialogue system has gone through multiple iterations, and I’m still gathering feedback on the current version. Since I know many players skim through text, I’ve opted for a compact layout to avoid slowing down the experience, rather than focusing on intricate text formatting for now.

Once again, thank you for your thoughtful input! If you’re interested, I’d love for you to join our Discord community to provide more guidance and help shape the game’s direction.

What do you mean by send the monsters to their territory? Are you referring to the Job section? And i understand and agree with the not selling part. I just wanted to know the idea and use of the black market. But thanks for clarification. 

As for the text for story at the beginning believe you can keep to a minimum for now. Like Walking in real world , Storm set in , Got Knock out ,Woke up in another world, Demons are attacking, Rebuild by breeding and defending.  Here is building, breeding and front gate to worry about. (This is just my thought process. I grown up knowing simple is better but that is just my opinion)

And sure ill be happy to give feedback when i am available irl. Ill join in and comment when needed. 

My previous explanation was a bit unclear. What I meant is (as the goddess statue will later explain) the summoned monster girls are naturally allies of the lord. At this point, the lord’s territory should be their home. By assigning them work (through the Quests system) or directly moving them out of the temple, they can live normally in the territory. Once settled, they become part of the territory’s population, contributing to labor, military strength, and other stats, just like regular human residents.

Ahh ok. Well in terms of military strength. How to you tell that? and how you see these kind of stats? Cus the above only indicate Residents beast folk and work force only. Also i dont think i can have that many residence as i cannot make enough food to supply them all.