Thank you so much for your detailed feedback! As an indie developer, I truly appreciate the time and effort you put into sharing your thoughts. The game is still in its early stages, focusing more on functionality testing rather than fully developed storylines, but your eight points are incredibly insightful and will greatly help me improve.
To make things easier in the summoning interface, you can double-click to quickly select characters without needing to hit the close button. The core design philosophy of the game revolves around the clash between the protagonist’s modern mindset and the dark medieval setting. For example, players can send monsters to their territory to help rebuild homes or live freely, but they won’t be used for trading. This is why the protagonist immediately frees the catgirl maid and all the furry characters.
I completely agree that the UI needs significant improvement, and I’m actively working on refining it, though it may take some time. The dialogue system has gone through multiple iterations, and I’m still gathering feedback on the current version. Since I know many players skim through text, I’ve opted for a compact layout to avoid slowing down the experience, rather than focusing on intricate text formatting for now.
Once again, thank you for your thoughtful input! If you’re interested, I’d love for you to join our Discord community to provide more guidance and help shape the game’s direction.