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I'd love to see what this can be with more development. It feels like a roguelike minesweeper done right. Right now it feels oddly balanced and a little too random. There are a lot of mechanics that aren't well explained. I've played for a couple hours and I still don't know what is a "Group" is exactly... All that can come in time though. Really cool game

(+1)

One other though is often hard to tell what perk is doing what and when. It'd be nice if there was an indicator. There's a lot of perks that could be used for info gathering but I can't relyable catch them activating

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Yeah, I really think there ought to be some kind of log book or something where you can read what perk did what

Good ideas! I have been struggling to explain succinctly what the term "Group" refers to. It's basically any set of touching cards of the same type (including face down cards). 

Could you explain more about what makes you feel the game is oddly balanced and a little too random? 

Totally agree that there should be a log book and/or easier ways to tell what perks did what to which cards. It's on our feature TO DO list and just haven't had time to implement it yet.