Oh, and really good job on winning on your first try! We’ve done a lot of balancing in the meantime because the difficulty on the strategic side can change very quickly if we tweak just a few numbers. Through playtesting, we discovered that players experience the game quite differently depending on their playstyle. So, for the final game, there will be three different difficulty levels for each entity. That way, everyone can have an interesting experience and learn the game system step by step.
The sickness spread and distrust mechanics will also be explained more clearly.
The game system is designed so that only 5 out of 10 villagers can visit you each day—but you have to check who shows up. We’ve also added a new villager ability that lets you manipulate the villager queue for the next day, so players can avoid certain villager deaths using strategic skills.
If you want to check out the new prototype, we’re currently looking for playtesters through our Discord. If you’re interested, you’re more than welcome to join and give us feedback about the game anytime!
<3