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(2 edits)

Hello. Interesting game. Bought it, and will follow along. As I get further, I'll post further feedback here, as replies. 

1) Can learn necromancy without knowing fundamentals of magic. Unlike ecomancy (from elves).

2) Wolf corpses don't count for raising zombies, as a necromancer. 

3) Purifying the tree, nothing else happens after that, which I found to be odd. 

4) Outside of purifying the tree, Alchemy seems unused. 

5) Outside of hunting rabbits, Farming seems unused. 

6) You don't need Elven language to speak to the Elves or interact with them. So not sure why its in the Library. 

7) Some actions never change their duration, no matter how high your multipliers or number of times doing it. I've killed the Goblin King 5 times now, and its still 30 seconds to kill. 

8) It would be nice if you had local and permanent skill progression. In that, you have a temporary skill multiplier, based on your current skill level and a permanent skill multiplier from all your loops. That way, there is value to raising skills past like level 4, in a loop. 

9) It would be nice if after killing the Content Demon, that the game continued. I had 140 seconds or so till death to the Lieutenant, which got wasted when I killed the Content Demon. 

10) It would be nice on the UI, if it told you what was the skill multiplier used to calculate its duration. So that you can focus on skill action development for skills related to it, to make it faster for next loop. Like I don't know what ones are affected by Precision, Animal Handling, or Speaking. 

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Anyway will continue playing. 

(7 edits)

Some more stuff:

11. You must knock twice at the tower door.

12. You must place the chicken twice at the tower (door request 1), but door request 2, only needs to be done once.

13. All of the door request stuff only costs 1 gold for weird reasons. 

14. Scrape Off Ice's description doesn't make sense. I just had to climb a mountain. What is a lake doing up there?

15. When the demon lieutenant charges at you, you get no ending text, unlike the demon assassin. 

16. Reloading a save, the log on the far right is emptied. 

17. Have not found a use for Wolf Pelts or Dire Wolf Pelts. If you don't go the Goblin Talk route, there is only 1 iron ore needed (for the iron sword). 

18. Explore city is a weird interaction. At 3/5 uses, it reveals some actions. At 5/5, it reveals more actions. Its the only one I've found that does that outside of Gather Wood revealing Twig Creatures at 10/20 uses. 

19. Sacrifice Cat says its a Major Choice, but its not under one of those "Choice" boxes, and there isn't an alternative to it. 

20. Raise Zombie Cat is time consuming to do, but only offers +1 power and +1 necromancy. 

21. Fetch Spring Water requires you to take Alchemist Training, even though it doesn't require Alchemy skill to do the action. 

22. Create Purification Potion and Purify Spirit Tree, both take a huge amount of time to do (and the same amount of time; 45+ seconds), but don't give great rewards for doing so. 

(3 edits)

Some more stuff:

23. Handing over the Necromicon does nothing, so seems like its best to be a necromancer at the moment.

24. Costs 50 gold to enter tournament. First round gives +1 gold. Second round gives +5 gold. Last round gives 25 gold. So, you don't ever actually make money by winning in the tournament. 

25. The time needed to do all the tasks to just start to learn magic, is a royal pain. And magic doesn't even raise power when learned. 

26. Nothing happens when you fully learn Magic or Ecomancy. 

27. Farming is really hard and time consuming to raise the skill. Really hope we get a mid/late game source of farming xp. 

28. Train Wolf Riders doesn't give much rewards, for the amount of steps needed to get there. You need 2 carrots, 2 traps, 2 rabbits, to tame 1 wolf (plus animal handling high enough). Then you need to read 10 phrases, learn enough goblin language, give tribute, become goblin friend, and train 1 goblin soldier. Then you need even more goblin language, to actually create a wolf rider. That is a lot of work for only +15 power and +2 speaking, each.   

29. Train Gobo requires 5 steps. And then once trained, you can't even put him on your trained Dire Wolf. 

30. Mithril has no purpose, if you choose to train the goblins. Maybe allow us to create a mithril chainmail for 10 mithril. 

(4 edits)

More stuff:

31. You can only gain the pillage city option, if you choose to become allies with goblins, not if say you choose to become a necromancer as well.

32. Slaughter Citizens requires 10 power to do, but you have to defeat the guard captain that requires 500 power. Probably a typo. 

33. Spare Citizens and Slaughter Citizens are not under a choice system and aren't even a major choice anyway. So you can slaughter 99 citizens, and then spare citizens. However, it also turns out that if you choose spare citizens at 99 slaughtered, you can then slaughter the last one (making 100 dead).

34. Slaughter citizens doesn't give exactly 0.1 combat. At about 90 killed, my combat is saying 166.899999999... and after slaughtering everyone, my combat is 166.999999999

35. You need a pickaxe to plunder the city. For reasons. 

36. Plunder City gives you +0 power. For reasons.

37. Gather Iron Ore gives +1 precision and 2 iron ore and doable 15 times... but Gather Mithril gives +1 precision, 1 mithril and doable 10 times. 

38. Forge Moon Sword doesn't require any smithing knowledge to craft it. Says Smithing 0/0.

39. Killing the Fairy to get the wings, says they are useful to alchemy, but currently serve no purpose. 

40. Crafting skill only seems to be used for making traps and repairing the dummy. Maybe fold Crafting into Precision, as it requires precision to repair objects or make the small parts in a trap. 

Thank you for your detailed feedback.

I'll try to address some of the things you mentioned with the next update.

(1 edit)

Thanks for the reply! Some other more specific feedback:

1) Some actions, like Dreaming, Farming, Goblin Language, and the like, have so few sources of XP that they take forever to improve, and often have long durations to their actions. 

2) Having an alignment system might be a good way to go about things. So, if you choose to become Evil, all "good/decent" choices disappear and things like "Pillage City" appears. That way you could choose to be an Evil Necromancer, that kills the Goblins, instead of befriending them. 

3) Having fewer skills, and thus more opportunities to build them up. Maybe dreaming could be built into precision. Maybe farming could be built into alchemy. Maybe Language skills, are built into speaking. 

4) Having a greater loop benefit, might be good. Maybe if you defeat each demon attacker, you earn a progression point (ie Demon Assassin at 500 points). Each progression point could add +0.100 (or 100 xp) to all your skills. That way getting farther into a loop feels more rewarding. 

5) I could only gain about 2500 power, well below the 5000 required, and this was with taming up to dire wolves, pillaging a city, helping the fairy, and killing anything else that moved. Perhaps, the power needed to defeat the lieutenant is 1500 power instead, as even reaching 1500, without pillaging the city is pretty hard to do. 

6) Having skills at higher levels grants some extra bonus. Say "precision" gives a chance to add +25% power (critical hit) when the Assassin comes to kill you, so you have a chance to avoid being defeated. Or "speaking" having a chance to increase gold gained by selling or reduce a cost to buy something. Or "alchemy" having a chance to grant twice as many herbs. Etc..