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Neat mood, I think the game would benefit from greater clarity of systems, like more hit feedback when attacking enemies, finding a way to show the player what the green boxes do (I realized they were heals by the end), or more direction for the narrative. I think you have a good base! Just rough around the edges.

Thanks for the feedback, it's quite useful, but we decided that this would be enough (with the team) (and yeah green boxes is heals)