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I feel so bad sending so many adventurers to their deaths, but it was all for the greater good in the end. Really cool concept!

  • (+) Nice distribution of stats. I liked that all items had a positive and a negative, and that I had to match it to the random stats each adventurer had.
  • (+) I like the artstyle a lot, I was afraid it would a bit hard to read and see well, but it turned out fine!
  • (-) I didn’t really feel like I had any control over if an adventurer succeeded or not. Of course the more items they had the better, but it felt very random when they died. I didn’t know what stat was lacking.

Good job!

(+1)

Ty for the detailed feedback :)

Yeah, the expedition fail UI should have been clearer. That popped up a few times in the comment section here. Nothing was random (aside from dice rolls ofc) but people felt they didn't have control so that turned out to feel chaotic.