I feel so bad sending so many adventurers to their deaths, but it was all for the greater good in the end. Really cool concept!
- (+) Nice distribution of stats. I liked that all items had a positive and a negative, and that I had to match it to the random stats each adventurer had.
- (+) I like the artstyle a lot, I was afraid it would a bit hard to read and see well, but it turned out fine!
- (-) I didn’t really feel like I had any control over if an adventurer succeeded or not. Of course the more items they had the better, but it felt very random when they died. I didn’t know what stat was lacking.
Good job!