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There was a lot here! I like the music and a lot of visual effects.

The initial tutorial screen was a bit overwhelming, it would have been nice to learn things a bit more piecemeal.

I also had trouble with navigating the map. I accidentally clicked once or twice on spaces I did want to go to (or even the one I was one) and it immediately thrust into a level without any apparent way to leave other than just completing the level. However, possibly because I accidentally backtracked, the map started moving downward on me and I eventually wasn’t able to make any forward progress.

Regardless, you clearly put a lot of work into this, so nice job!

(+1)

Thanks for playing!   I was really happy with how the visual effects turned out.  Using a few tricks with layering different animations and sprites, I was able to extend a small  sprite sheet built out of circles with noise into just about every particle effect and enemy.

I definitely agree with the tutorial screen being overwhelming.  I plan to make a tutorial intro level to ease the player into the the game and set up some expectations as well.

Sorry you had trouble with the map.  I'll look into it moving on it's own, it should only be player driven (with the Up/Down controls).  I could also have it recenter after every flight as well, which should give the player the best view of their next options.  Once I flesh out the resource system more, I'll add a confirmation screen for the flights, that way the play can get a sense of expected returns per flight and have a layer of confirmation in case of misclicks.