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(+1)

"If water is needed to survive, but there is only one tile, but two people, then there is not enough for all to survive"
Something which happens often in real life, but is glossed over for the game (could even turn into a moral dilemma if the game was bigger)
Really a meaningless remark other than to say "thats not true", "there's not always enough"

(+1)

I see, it makes a lot of sense. Thank you for your feedback! This actually was a scope constraint, since I designed the game around current puzzle dynamic. Maybe I will add this dilemma in a future update ; )