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This faction has simple mechanics that are well thought out, and tied together with a little bow of storytelling and thematics. I like it a lot! I especially love how you've given storytelling reasoning behind things that happen, then they're reflected on the decisions and actions that would be made during the course of a game!


I do think the ability berry for the shepherds is a little redundant, since your recruit and enlighten actions specifically mention the pieces placed. Besides if you craft propaganda bureau you could be seeing a cool mechanic you might not otherwise see! (Though maybe this is by design?)

Awesome work!

(+1)

Thank you for the review! I'm a hobbyist creative writer so I tend to design from a narrative perspective and then make mechanics to match that narrative. 

The ability berry is to protect the shepherds from being locked up in coffin makers actually! I had a test game where all of my shepherds got eaten by my Shroomlings at the start of my turn and I couldn't get them back out to score and win because they had coffin makers. :( Not sure if that is worthy of an ability berry, but it seemed like a bad interaction that a single crafted card could keep the shepherds from scoring.

P.S. I love all of your artwork.

Wow yeah I hadn't even though of coffinmakers, sounds like you've put a lot of consideration into this faction! 

And thanks so much, that's a huge encouragement to me!