Fantastic project, a V1 that looks already fantastic. the gameplay by itself already feels good, gravity feels good, the little knockback seems good enough, pace of animation are perfect to me.
I have a few suggestions:
• charged attacks could add range and empower the attack (+attack visual & audio feedback when hitting enemies)
• health indication on enemy (maybe a slight sprite change indicating their exhaustion?) & I'm always a fan of having the vanquished enemies on the floor.
• having more abilities like a dash or a parry that could be mixed with a crouching feature (crouch slide?).
• multiple type attacks per enemies for multiple catch animation type would be so cool. (maybe one animation for contact grab and one for ability grab?) like the wolf that grabs you because she is at your range vs she pins you after a dash.
enemies ideas:
• fat lazy frog. ok so it's a fat frog and she doesn't move a lot but have a tongue that goes pretty far if she sees you... maybe she takes naps but opens her eyes once in a while or when you splash water around/ jump/etc.
• chameleon thing: a chameleon type creature (I'm imagining a kind of dark lizard thing with a very slick, tacticool design! maybe with magical glows like neon strips), that phases when spotting you only to reappear above you, and if you don't move fast enough, slurp, you're gone, only to reappear as a puddle of cum. a fun detail could be that this creature turns transparent under stimulus, and cant control themselves properly as it digest you.
I might come back again and suggest more things. thank you so much for sharing your game <3 please keep it up!!!