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This is amazing how well everything fits together and feel polished. Ambiance is minimalistic but very efficient.  Gameplay was really intersting. I don't really know what could have been better with your concept. Maybe the two or three first puzzles to introduce the "disruption" mechanics were a bit repetitive, but that's probably very subjective. Great work !

Thanks so much!

I can see what you mean, it’s hard to know what people will have trouble with, especially when you’re trying to make sure they’ve understood the implications of the mechanic. Thanks for the feedback!