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Overall a neat concept, liked the little character and the distant sounds did make me a little paranoid as to what could be out in the map. I did enjoy what I saw of the mushroom system I think its a great way to incorporate the wildcard into the core mechanics.

Few issues I had when playing though. Pressing A seems to open the bag with Q being the substitute button for moving left with the WASD movement this isn't listed in the description so I'm not too certain which one is wrong there. Directions also felt a bit unclear felt easy to soft lock myself in the starting area by just dumping all the red mushrooms into the cauldron, even then there were moments where I couldn't pick up or eat any of them despite the fullness of my bag if that matters.

Great work regardless, hope to see more from you in the future!

(+1)

Thank you for your comment and test !! A “patched” version is on the way, gonna post it as soon as the jam is over.

I use an azerty keyboard and messed up the key mapping for qwerty :/ The soft lock moment is real, gonna make some friends try the game before submitting it next time :) And the mushrooms not showing up is mos likely due to the physics engine, and the fact that the inventory is part of a different window (which is just bad decision) So if you want to, in a few days the game will be (normally) fully playable !!!