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Thanks for playing Dancovich!

Indeed, the issue here is probably that our turns were based off an export variable of 0.75 secs. Sharp eye in catching that the spikes were the ones that were in sync with the explorers movement. Initially it was synced to the timed traps time-scale (1sec), but we felt that the explorers were moving too slowly. Letting the traps tick down based on the same scale would indeed make it more predictable. Thank you for your feedback!