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(+1)

What an original take of the puzzle genre!

Loved the whole premisse. The controls were easy and using the first few levels as tutorials felt smooth. The visuals were clear and and beautiful.

Only gripe I had was that the timed traps should be based on turns, not seconds. Seconds seems to not align perfectly with the number of steps, making choosing a timer for timed traps placed far into the dungeon harder than it should. Spikes seems to be on steps (one on one off) and they worked better.

Congratulations on a solid entry.

Thanks for playing Dancovich!

Indeed, the issue here is probably that our turns were based off an export variable of 0.75 secs. Sharp eye in catching that the spikes were the ones that were in sync with the explorers movement. Initially it was synced to the timed traps time-scale (1sec), but we felt that the explorers were moving too slowly. Letting the traps tick down based on the same scale would indeed make it more predictable. Thank you for your feedback!