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(3 edits) (+1)

Hi Meka, your take on the theme was exciting. The interface is quite complete and easy to understand, but I would say that the tones used give off a somewhat monotonous feel. I would probably prefer a less "corporate" interface for a longer game session, but I understand that this has 100% to do with the theme of your game, since the player is an employee of SatSnap Inc.

The upgrade system is fun, especially increasing the area of effect of the scans. At times I tried to identify if there was any hint on the map of where the elements would be. For example, near roads, etc. But I don't know if that's really how it works.

I had fun and played it for a good 10-15 minutes. Congratulations, I hope to see you in the next GWJs 😁

(+1)

Hey CCadori,

thank you so much for playing and the great feedback. The placement of the objects is currently completly random and I think this is where my game lacks. You tend to just click randomly after a while. So with this experience I would probably redesign this system to be more puzzley/minesweeper-ish.