Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This came up on the github before, and I pointed this out:

Since you always have access to the thing that determines if a 3-state buffer is connected, you can always hook into that and negate it to get a "isDisconnected" signal.