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This was really fun. I started a map, scrapped it once I understood that it wasn't a straight map, started a second map that became more and more convoluted. I ended up being really confused around the yellow altar area and abandonned the map again since I had a rough idea of the sequences to finish but was to lazy to reorganize the map...

It was an original idea and I wouldn't have thought that was your first 3D game.

It's just missing some music. Doors and footsteps sfx would probably add a lot to the ambiance of getting lost in an empty building.

I disagree with the people wanting an in-game map though, I think it's good like that. Putting your hands of the keyboard to look at your map wondering where you are and then finally connecting things together is more fullfilling for me.

Thank you for playing, and for the feedback! I’ve got a new build with music and sound all queued up for when voting is over, I really wish I had had time to add it during the jam. I really appreciate the feedback on the map. I’ve been prototyping an in-game map-drawing tool, but it really just gives it a different feeling. Might include it as an accessibility option!

(+1)

Yes, I feel like it's hard to make a map that wouldn't guide the player just by being there. Maybe just give a starting room with the door then the possibility to add, move or rotate rooms with 3 or 4 doors without limit. Then just allow to add and remove any connections within the doors. Maybe add tokens for the altars and that's all. That way that leave a lot of margin to make errors on the number of rooms and the connections then fix them later. And with absolutely no validation to say if it's ok or not. 

I'll try it again after the update to how you made it, I'm curious about it.