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i feel like i'm always bracing to be disappointed by a pulp game because so few of them really tend to take their fiction very seriously and feel wreathed in deflective irony - i was delighted for that to not be the case, here. the restraint from overdeveloping and relatively taut pacing helped this develop into a very, very solid little piece of existential sokobon-ing. thank you very much for this! definitely a top 5 pulp game, for me, and something i'd put on a short list of recommended titles in the entire playdate library, in general. 


my only gripe is more a gripe with pulp - i wish there was an accessible option for dragging and dropping other music or it were just slightly easier to compose for. ever since playing the 'novena' port, i have been driven mad there's not more pulp games with music composed outside of it. i feel its range has an especially difficult time with dread, unease, and all manner of pensive feelings. 

Oh wow, thanks very much - that's a very well put review, and I appreciate the kind words! I'm glad it hit for you in a way that I had hoped it would for people.

Agree with you on the sound front, it is very challenging! The biggest issue, as you may know, is when you compose on pulp on desktop you get the full frequencies through your headphones or whatever, but when you transfer it to the tiny pulp speaker it can sound way way different, or just drop frequencies altogether.