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Amazing art and sound design!  It was a good experience all together with a few minor complications.

The toggle click UI behavior took some time to get used to, and I'm not sure I was completely comfortable with it at the end.

It was great fun trying to pick apart how the mechanics work, but as we discussed, it may not be appealing to a large population of gamers.  Consider having a codex or option to enable tooltips.

For the Loaded Dice, mentioning that it effects immediately and some type of audio/visual feedback would be very helpful.

The core combat mechanic requires mashing a button in a way that can't really be replaced by a Press & Hold control. Just be aware that this excludes a population of gamers that have motor control issues or are prone to repetitive stress injuries.

The game does have a possibility to lock the player out of further meaningful gameplay, usually this would trigger a game over screen and send them back to the title

During the stream we had a good discussion about how a player could dead end their run.  If the end of a game is expected, the game over screen would prevent the user from thinking the run is salvageable.  If it was salvageable, consider that the resources in the game are finite.

https://www.twitch.tv/videos/2464249643?t=0h26m26s

Thank you again for playing.

I was honestly surprised by some of UI issues you got at hero select screen, never seen that in anyone’s gameplay. But, that’s something I plan to fix post voting period, so thanks for making me aware of this issue.

Personally, I’m not sure about end screen. I’ve seen players just stop at preparation screen, looking at dead heroes. That pause of combination of “what now” and “oh no” fillings atmosphere seemed way more emotional than any end screen. Imo, good game should bring emotions. And bad feeling of fail will only amplify enjoyment of winning. You can always try again, if you want. And I fits lore, since you, as leader, are still alive.

As for button mash, I agree that some players will not be able to fully enjoy that part of the game, but that okay. In perfect world - would be great to have mechanic that would be both enjoyable for someone looking for skill challenge and someone who physically unable to use that skill. But I don’t see how that would be possible. And I’m personally against cutting out part of the game because some of players don’t/can’t enjoy it.

“A game for everyone is game for noone” (Arrowhead motto)

Special thanks for streaming your experience and sharing your opinion. It’s best form of feedback to ask for.

Thanks for the play and the feedback - you're absolutely right about adding audio cues to the item effects!