Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This was a very solid and well planned experience! I love the writing and really enjoy how the game allows you to feel clever for your decisions.  Also, the hit noises were absolutely adorable.

I think there might have been a control issue, I'm not sure.  Now and then, it would feel like I would have to press W twice to move.  Though, it may be my keyboard finally giving out.

In the Options Menu, having feedback directly tied to the SFX slider would be nice.  Either a timed playing of a sample or just at the release of the slider would be nice.

The speed of the game for the last leg seems a bit fast.  I think it might be with the background scrolling by that quickly can give that feeling you get from playing Guitar Hero for too long. 

https://www.twitch.tv/videos/2464249643?t=0h2m10s

Thanks so much for playing our game on stream! I think a few other people have mentioned the input issue, so I'll ask our awesome coder if there's something fixable there (our first game/game jam in Godot so expected some teething issues).  For the SFX slider, that's a good point you can't hear the pop sound while you're moving it which is kind of important to set the volume, will remember that for next time.   Each leg is supposed to be faster then the last after each encounter, (slower in easier levels), but yeah understand that balance might be a bit off for the difficult ramp up sometimes.  Thanks again for the kind words, and I look forward to the next stream I can catch. ^_^