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This was cool, I like the focus on minimal inputs, the momentum the bathysphere has makes it pretty satisfying to swing myself around corners, especially while also 360 no-scoping crabs.

The graphics are super nice too, I can appreciate a clean minimal art style that still gets across details.  Love the touch of seeing the boss in the background as we got deeper too, like it's actually hunting us down.

Thanks! 

I'm particularly proud about that "boss in the background" thing. This idea came to me the last moment, but was super easy to implement (just an animation + trigger event). The goal was to foreshadow that the boss fight is coming and to keep the player going.