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This management game was a ton of fun, and I loved uncovering the world as I explored expedition by expedition.

  • (+) I really loved the puzzle aspect to the exploration. Needing a specific class, or gaining knowledge from going a specific path really made it feel like a puzzle.
  • (+) The stories are very well written; it’s clear what is important information and what is flavor text, which I’ve seen a lot of people struggle with.
  • (-) I wish the more detailed entries of each location were easier to access somehow. It was a lot of clicks to constantly open them again and again. Maybe an option to have new encounters (entries you haven’t seen before) pop up immediately as you discover them? That would also make it easier knowing if the expedition found something new.

Good job, this was a lot of fun!

(1 edit) (+1)

Thank you for the feedbacks. The information part was the big challenge of doing this game. The first version was doing exactly what you described but it ended up being really frustrating at the start of the game because each time I entered or quitted a place for the first time I had a huge pop-up opening and sometimes half between half a second and a few seconds. So I tried a bunch of things and decided to split important but summed up information on the right and leaving the narration on each place button for people who want to read it exepect for the start, the first time you reach the valley and the end.

I agree though that it's still a bit clunky. What I would have like to do in the end would have been to display buttons instead of just a text on the right panel to ba able to open the place pop-up directly. I think it would have made things smoother but I  didn't have the time.

Thanks for playing and enjoying the game.