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Having the main movement be propelled via the recoil from your main fire is an underrated form of travel. It reminds me a bit of a game called Superhot, but deconstructed to it's purest form. It would be fun if the time between shots were much shorter so that it would allow us to zoom across the stage faster. The idea to make the primary fire a shotgun spread was a good call but it might have also made it a bit too easy. Well done otherwise!