It's less that Love2d can compile directly to Playdate and more that I've been using jams as an excuse to build a cross-compilation framework to share Playdate games with people that don't have one. It's been a pretty fun side quest - the web build is so close to working but keeps hitting performance snags.
I didn't have time to make it more clear, but each time a new NPC shows up in the same place to pick up (with less time on the clock) - the general idea is to see how many points you can get before 3 people miss their train and you get the game over screen :D