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(+1)

I had no idea love2d could be compiled for the playdate, that's awesome! All the art is super cute, and the Moby music used fits the vibe perfectly. The mouse wheel sensitivity was a bit low, so i had to button mash to speed up. Could only find one NPC besides the rabbit with the bubble over their head to interact with. I really hope I didn't miss anyone obviously needing help to get to their train ;~;

Probably my Top Aesthetic game for the jam so far!

(+2)

It's less that Love2d can compile directly to Playdate and more that I've been using jams as an excuse to build a cross-compilation framework to share Playdate games with people that don't have one. It's been a pretty fun side quest - the web build is so close to working but keeps hitting performance snags.

I didn't have time to make it more clear, but each time a new NPC shows up in the same place to pick up (with less time on the clock) - the general idea is to see how many points you can get before 3 people miss their train and you get the game over screen :D

That's awesome! what a cool framework :D

I'll have to take another look tomorrow, appreciate the explanation.