Thanks for trying it out! I can't wait to design more enemies, waves, and projectile types. Enemy design is such a crunchy, exciting, but also finicky subject. I'm glad you liked the few enemies and wave designs I had!
I'm sorry you had stutter issues, nothing like that was designed. There's a small bit of acceleration when the player starts to move to smooth it out a bit, but otherwise it's pretty straight forward using MoveAndSlide(). Would you mind sharing the following with me:
- OS and version
- input method (if possible, the brand and model)
- Alternate Input methods also connected to the computer but not used (I've seen in the past that having a HOTAS or Driving Wheel overrides KBM input)
- Monitor Resolution and refresh rate