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Very cool! I’m extremely bad at it, but I love it! I think the only thing holding me back from being able to get past the first bridge is some visual representation of how much weight is leaning to one side and how much “strength” my inputs are giving to the counter lean.

I thought about it for a bit, and a cool representation might be to make the backpack clear, so you can see the sand shift to the sides, and know what direction it’s pulling you. Then to represent the player inputs, you could just do some kind of bar or maybe arm movements of the character. Overall, loved having a few tries at it and its a really cool take on the theme!

Yeah that's a good suggestion to help with difficulty. The pack is actually informed by a 2D rigid body beam on a center pivot that gets offset up and down depending on the load and leaning applies a torque to it. During testing it was definitely easier to have the 2D overlay on, but I didn't have time to implement a good visualization of it.